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1 September, 2010 | No comments
Jay Is Games: Escape from Restaurant Minshio
strongPlatform: Flash #8212; /strong
a href=http://jayisgames.com/archives/2010/09/escape_from_restaurant_minshio.phpimg alt=Escape from Restaurant Minshio src=http://jayisgames.com/images/icon_escaperestaurantminshio.gif align=left width=50 height=50 //a
Escape from Restaurant Minshio moves Tesshi-e ever closer to that elusive goal: the perfect room escape. Fantastically fun, challenging, and more accessible than ever, Escape from Restaurant Minshio is about as perfect a mid-week experience as you can get. You even get a yummy meal and maybe even a dessert out of the experience.strong Tagged as: /stronga href=http://jayisgames.com/tag/browserbrowser/a, a href=http://jayisgames.com/tag/escapeescape/a, a href=http://jayisgames.com/tag/flashflash/a, a href=http://jayisgames.com/tag/freefree/a, a href=http://jayisgames.com/tag/gamegame/a, a href=http://jayisgames.com/tag/japanesejapanese/a, a href=http://jayisgames.com/tag/macwinlinuxmacwinlinux/a, a href=http://jayisgames.com/tag/pointandclickpointandclick/a, a href=http://jayisgames.com/tag/puzzlepuzzle/a, a href=http://jayisgames.com/tag/rating-yrating-y/a, a href=http://jayisgames.com/tag/tesshi-etesshi-e/a
30 August, 2010 | No comments
Jay Is Games: Mobile Monday
strongPlatform: Mobile (Android) #8212; /strong
a href=http://jayisgames.com/archives/2010/08/mobile_monday_84.phpimg alt=Mobile Monday src=http://jayisgames.com/images/icon_mobilemonday.gif align=left width=50 height=50 //a
Games featured this week: strongMy Paper Plane 2 (3D); Galcon; Choice of Romance; Andoku Sudoku; Laser Reflections/strong #8212;
So many new Android games, so little time to play them all! Here’s a protip for you: instead of social interaction, try an Android game! Cell phones are already wonderful tools for spurning your pals, so why not ditch the implied SMS communication and have some fun?!strong Tagged as: /stronga href=http://jayisgames.com/tag/androidandroid/a, a href=http://jayisgames.com/tag/blogblog/a, a href=http://jayisgames.com/tag/mobilemobile/a, a href=http://jayisgames.com/tag/mobile-mondaymobile-monday/a
27 August, 2010 | No comments
Game Producer: Now, THIS Is Customer Service
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pMoment ago I downloaded Plain Sight game from a rel=nofollow href=http://www.gamersgate.com/summersaleGamersgate summer sale/a, and few minutes later made a few tweets./p
pCheck the below discussion (click the image)/p
pa href=http://www.gameproducer.net/wp-content/uploads/2010/08/propercustomerservice.pngimg src=http://www.gameproducer.net/wp-content/uploads/2010/08/propercustomerservice-289×300.png alt= title=propercustomerservice width=289 height=300 class=alignnone size-medium wp-image-5174 //a/p
pBasically: I made a comment about corrupted download file (at 11:20). 11 minutes later (11:31) gamersgate replies to me that they want to help me get it working. And a minute later (11:32) they give me idea of redownloading the whole thing. Few minutes later (11:35) I got the thing working./p
pIf customer service is about following people who talk about your game#8230; you certainly are doing something very right./p
pKudos Gamersgate./p
25 August, 2010 | No comments
Jay Is Games: Hot Escape
strongPlatform: Flash #8212; /strong
a href=http://jayisgames.com/archives/2010/08/hot_escape.phpimg alt=Hot Escape src=http://jayisgames.com/images/icon_hotescape.gif align=left width=50 height=50 //a
Hot Escape is definitely on the light side of the escape genre. Okay, so it’s not the Einstein of room escapes. What it lacks in depth of puzzles it makes up for in sheer charm. The cutesy pastel cartoon backgrounds, the lovable pets, the amusing Engrish translation, all of it fuses together with some decent logic and puzzle solving to create a delightful little confection, perfect escaping happiness even if it is for a very short time.strong Tagged as: /stronga href=http://jayisgames.com/tag/browserbrowser/a, a href=http://jayisgames.com/tag/cogitoergosumcogitoergosum/a, a href=http://jayisgames.com/tag/escapeescape/a, a href=http://jayisgames.com/tag/flashflash/a, a href=http://jayisgames.com/tag/freefree/a, a href=http://jayisgames.com/tag/gamegame/a, a href=http://jayisgames.com/tag/japanesejapanese/a, a href=http://jayisgames.com/tag/macwinlinuxmacwinlinux/a, a href=http://jayisgames.com/tag/pointandclickpointandclick/a, a href=http://jayisgames.com/tag/rating-grating-g/a
23 August, 2010 | No comments
Jay Is Games: Mobile Monday
strongPlatform: Mobile (iOS) #8212; /strong
a href=http://jayisgames.com/archives/2010/08/mobile_monday_83.phpimg alt=Mobile Monday src=http://jayisgames.com/images/icon_mobilemonday.gif align=left width=50 height=50 //a
Games featured this week: strongMeow Meow Happy Fight; Vampire Saga: Pandora’s Box; Arachnophilia; The Screetch/strong #8212;
Words cannot describe the unusual pairings of games in this week’s Mobile Monday. Time-traveling cats? Happy hungry spiders? Vampires? Sentient balls of goop? What was wrong with us when we assembled these games?!strong Tagged as: /stronga href=http://jayisgames.com/tag/blogblog/a, a href=http://jayisgames.com/tag/iphoneiphone/a, a href=http://jayisgames.com/tag/itunesitunes/a, a href=http://jayisgames.com/tag/mobilemobile/a, a href=http://jayisgames.com/tag/mobile-mondaymobile-monday/a
20 August, 2010 | No comments
Jay Is Games: Save My Robotos
strongPlatform: Flash #8212; /strong
a href=http://jayisgames.com/archives/2010/08/save_my_robotos.phpimg alt=Save My Robotos src=http://jayisgames.com/images/icon_savemyrobotos.gif align=left width=50 height=50 //a
These robots are obviously in peril! Could you imagine using anything other than extreme logic (or Binary Laser Grenades) to save them? Save My Robots is a turn-based programming game similar to Codex of Alchemical Engineering or, more precisely, Junkbot. The goal is to move all ‘bots on the screen to the green X marks so they can be teleported out. Machines follow the code you’ve created at the bottom of the screen. All you have to do is program them to make it to their destination. Totally easy to do, right? Right?!strong Tagged as: /stronga href=http://jayisgames.com/tag/browserbrowser/a, a href=http://jayisgames.com/tag/flashflash/a, a href=http://jayisgames.com/tag/freefree/a, a href=http://jayisgames.com/tag/gamegame/a, a href=http://jayisgames.com/tag/logiclogic/a, a href=http://jayisgames.com/tag/lunarlunar/a, a href=http://jayisgames.com/tag/macwinlinuxmacwinlinux/a, a href=http://jayisgames.com/tag/programmingprogramming/a, a href=http://jayisgames.com/tag/puzzlepuzzle/a, a href=http://jayisgames.com/tag/rating-grating-g/a, a href=http://jayisgames.com/tag/robotsrobots/a
18 August, 2010 | No comments
Game Producer: Sort of Crazy Idea: One Brand to Rule Them (=Indies) All?
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pI got quite interesting idea presented to me about a rel=nofollow href=http://www.forum.hatchinson.com/viewtopic.php?f=10t=17franchise/a indie world. I don#8217;t know exactly how this chap was planning to go forward, but I started pondering the following:/p
pbWhat if hundred or thousand (or hundred thousand) indies would combine their forces in creating a world that would act as the base for games?/bbr /
There would be background stories, art, sounds, music, but not gameplay. The theme, art and dozens of characters and so on would be built. /p
pAnd then#8230; indies could leverage this brand by adding their own gameplay. For example, let#8217;s suppose we#8217;d all agree (after a bunch of fistfights) that we#8217;ll have this steam punk world. Year is 1888, although there#8217;s some technological innovations ranging from limited time manipulation (with non-organic objects) and heavy politics and brink of war between nations. And 1000 other things./p
pArt would be there, background setting for story would be there. Characters would be there as well./p
pNow we#8217;d get to the sweet spot. Now indies could jump in and iuse whatever assets there is and create their own games/i. The game concept could possibly need some high-level acceptance to ensure that the game is still (at least somewhat) loyal to the world and the stuff would work logically. (For example, there couldn#8217;t suddenly be green zombie monsters from outerspace)/p
pIf (when) more art or assets would be needed, the studios could create them by themselves (based on guidelines from existing work) and add to the repository, making it even bigger./p
pOne indie could go and create match-3 game for iPhone #8211; where time manipulation would be done. Another indie would do RTS about the war. Somebody would try hidden object game, and one would create an RPG about politics. /p
pThe games could be published and expand the brand, making each game familiar and more popular than what they perhaps could be if done solo. /p
pCould work, don#8217;t you agree?/p
16 August, 2010 | No comments
Jay Is Games: Mobile Monday
strongPlatform: Mobile (iOS) #8212; /strong
a href=http://jayisgames.com/archives/2010/08/mobile_monday_82.phpimg alt=Mobile Monday src=http://jayisgames.com/images/icon_mobilemonday.gif align=left width=50 height=50 //a
Games featured this week: strongSolipskier; The Incident; Osmos; Gravity Hook HD/strong #8212;
What’s even more exciting than skiing on ever-generating platforms with a rainbow at your back? Climbing on top of random piles of pixel art junk that falls from the sky! Seriously, try it. In real life. Go ahead.strong Tagged as: /stronga href=http://jayisgames.com/tag/blogblog/a, a href=http://jayisgames.com/tag/iphoneiphone/a, a href=http://jayisgames.com/tag/itunesitunes/a, a href=http://jayisgames.com/tag/mobilemobile/a, a href=http://jayisgames.com/tag/mobile-mondaymobile-monday/a
13 August, 2010 | No comments
Jay Is Games: Link Dump Friday
a href=http://jayisgames.com/archives/2010/08/link_dump_friday_177.phpimg alt=Link Dump Friday src=http://jayisgames.com/images/icon_linkdump.gif align=left width=50 height=50 //a
Games featured this week: strongRay Quest; Sophiphobia; Ozee; Wasabi; flowEST/strong #8212;
This week on Link Dump Friday; a vertical shooter, a point-and-click escape, and some sort of… squidy… guy… sailing through the air… um. Yeah.
Sackboys, sushi, cockroaches, spaceships, and sky-sailing! Five great flavours that go great together. Trust us on this one. strong Tagged as: /stronga href=http://jayisgames.com/tag/blogblog/a, a href=http://jayisgames.com/tag/browserbrowser/a, a href=http://jayisgames.com/tag/linkdumplinkdump/a
11 August, 2010 | No comments
Jay Is Games: Escape from Boss Room
strongPlatform: Flash #8212; /strong
a href=http://jayisgames.com/archives/2010/08/escape_from_boss_room.phpimg alt=Escape from Boss Room src=http://jayisgames.com/images/icon_escapebossroom.gif align=left width=50 height=50 //a
The latest room escape game from Tesshi-e, Escape from Boss Room is perhaps not that elusive perfect escape, but it comes darn close in terms of design, puzzles, and just plain fun. Challenging, beautiful and entertaining, this is the emperfect/em way to waste some time, at work or at home. Put your escaping caps on, guys, it’s time to Escape from Boss Room!strong Tagged as: /stronga href=http://jayisgames.com/tag/browserbrowser/a, a href=http://jayisgames.com/tag/escapeescape/a, a href=http://jayisgames.com/tag/flashflash/a, a href=http://jayisgames.com/tag/freefree/a, a href=http://jayisgames.com/tag/gamegame/a, a href=http://jayisgames.com/tag/japanesejapanese/a, a href=http://jayisgames.com/tag/macwinlinuxmacwinlinux/a, a href=http://jayisgames.com/tag/pointandclickpointandclick/a, a href=http://jayisgames.com/tag/puzzlepuzzle/a, a href=http://jayisgames.com/tag/rating-yrating-y/a, a href=http://jayisgames.com/tag/tesshi-etesshi-e/a
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